Tonight the PCs descended in the Chasm in their quest for the third Tear of Selûne.
As they approached the Chasm, they encounter a band of plaguechanged ghouls - something they had fought before - before the plaguechanged white dragon, Haaldisath, swooped in to join the grand melee.
These were the stat blocks I used:
This is essentially the plaguechanged ghoul from the Forgotten Realms Campaign Guide with its level reduced and it used the post-MMIII monster maths. I haven't checked but it wouldn't surprised me if this post-MMIII level 3 brute does more damage than the pre-MMIII level 9 brute in the FRCG.
Haaldisath is the level 3 solo brute young white dragon from Monster Vault with some Spellplague-related powers inspired by those in the Forgotten Realms Players Guide. Her picture is, of course, simply from the cover of the D&D Encounters adventure Lost Crown of Neverwinter.
I had decided some time ago that a deepspawn would be responsible for spewing forth the various plaguechanged creatures that threaten Neverwinter. Fortunately, one of the DDi adventures had the perfect piece of art for a plaguechanged deepspawn and so Plaguewomb was born:
This is Plaguewomb's stat block which, I think, is going to need a bit more work:
|Plaguewomb's Stat Block|
The stat block is basically the one from the DDi adventure with a few custom changes to make it feel a bit more like a deepspawn. Again, it needs some work.
While Plaguewomb is a good way of explaining why Neverwinter faces a near-daily threat from hordes of plaguechanged creatures, I'm assuming also that a deepspawn - even one so thoroughly transformed by the Spellplague as Plaguewomb - needs food to provide the raw material for the spawn it births.
I thought a foulspawn seer with an accompanying horde of foulspawn would be perfect for this. Here's a 4E illustration of these creatures:
|Foulspawn - seer, wretch, berserker, hulk, mangler (L to R)|
Of course, these needed to reduced in level to match the fact that this campaign is for the Heroic Tier - the foulspawn are otherwise early Paragon Tier monsters - and they need a power or two to reflect their plaguechanged nature.
In reality, the following stat blocks are simply the pre-existing stat blocks for foulspawn but reduced by 3 or so levels and with a single spellscarred power inspired by those in the Forgotten Realms Players Guide as their point of difference.
|Plaguechanged Foulspawn Seer|
There will only be one seer and he/it will serve in a role similar to a high priest for Plaguewomb. I don't think they will be encountered together - Plaguewomb is probably better matched with wretches as they are minions - but I may do that if I feel it is appropriate. The seer will definitely be guarded by at least a pair of hulks.
|Plaguechanged Foulspawn Wretch|
The wretches are basically the same as their non-plaguechanged versions which can be found in MMIII. While solo monsters seem to benefit the most from post-MMIII design standards, the wretch shows that minions also benefited from the designers getting a better handle on how 4E worked.
|Plaguechanged Foulspawn Berserker|
The foulspawn berserker is the 4E version of 1E's qullan from the Fiend Folio. Finally, 30 or so years after I tried to understand how on earth I would ever use that creature I can use the 4E version and feel like it makes sense.
|Plaguechanged Foulspawn Hulk|
The hulk is basically a simple brute but a pair of them make some nice "blocking terrain" to protect the seer - although, obviously, a soldier would do a better job. Then again, I just can't see a foulspawn soldier - I seem to recall that the foulspawn berserker is statted up as a soldier but has no powers that make it feel like it is suitable for the role - so I'll just have to use brutes.
And finally - for the foulspawn at least - we have a rather dangerous foulspawn:
|Plaguechanged Foulspawn Mangler|
I'm particularly interested to see this one in play because I think dagger dance, in particular, has the potential to make the mangler rather dangerous.
There is one more plaguechanged creature that I am currently planning to use and that is this aboleth from the DDi adventure That Which Never Sleeps:
Iltharshub's stat block is a slightly modified version of the one from That Which Never Sleeps:
I haven't thought about allies for Iltharshub yet. It's probably going to be a toss-up between the aboleth remnants from the Neverwinter Campaign Setting (basically devolved and degenerate aboleth brutes) and plaguechanged nothics from the same source.
At the moment, my plan is to have Iltharshub as some sort of unnatural choirmaster for various creatures trapped in blue fire per the picture above who are unable to interact with the world except to sing a song of madness. Fortunately I have a few days before I need to work out the exact effects....
One thing I do know: a bard will be able to sing a countersong with successful Arcana checks. Yes, it is possible to do things in 4E without having specific rules for them. ;)